Korfel Liadon, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Elven culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Korfel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Artistic. Flaws: Racist. Bonds: Immigrant. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 7 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Raer Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear brown clothing when he does not wear armor. He wears a colorful flower in his silver hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small mountains village. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac
Ideals: Gifted, Joker. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Berevan, Male Elf [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy silver hair. He wears an eyepatch.
Personality: He loves telling others what to do and how they should feel about things. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Rich, Military. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 17 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: Embroidered and bejeweled glove (3000 gp). Cloth of gold vestments (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lamlis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. His hair, while still mostly chestnut, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Lamlis will drive conversation. He is a ruthless business man, a trait he acquired from his mother.
History: Lamlis was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and regain custody of his daughter
Ideals: Extrovert, Entrepeneur. Bonds: Immigrant, Family, Adventurer. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Terran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He is well dressed, constantly wearing a pastel suit, white shirt, and brown tie, and his gloved hand is found clutching a axe. With bright golden hair and a scraggly beard. His violet eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the south, but his parents moved at a very young age to the west. When Beiro reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of specialists.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Secretive. Bonds: Immigrant, Military, Criminal record. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 14)
Armor Class 13
Hit Points 30 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Elven, Abyssal, Goblin, Celestial, Halfling
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Alexandrite (200 gp). Moss agate (12 gp). Rose (40 gp). Deep blue spinel (200 gp). Tourmaline (70 gp). Violet garnet (200 gp). Blue quartz (12 gp). Carnelian (40 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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