Aramil Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He usually wears his blue robe and has his axe always slung over his shoulder. His whole body is exceptionally muscular. His hair is brown and curly. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small forest village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Flaws: Antagonistic, Shy. Bonds: Immigrant, Nature, Rich. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 210 pp. Solid gold idol (1200 gp). Old masterpiece painting (2000 gp). A delicate brass dragon egg (50 gp).
Nutae Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: His mother raised him in a mountain cabin. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against gnolls; and revenge
Ideals: Artistic. Bonds: Immigrant, Enemies, Nature, Slave. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30 pp. Fire opal (400 gp). Citrine (40 gp). Black opal (400 gp).
Immeral Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many tan ritualistic tattoos. He prefers to wear pastel pants and tee shirts. His auburn hair is thinning but still full. His fierce amber eyes like to dwell on things.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in a small island village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Immeral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Immeral. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his old friends
Ideals: Optimist. Flaws: Shy. Bonds: Criminal record, Nature, Adventurer. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 52 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Abyssal, Aquan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 100 pp. A silver and pearl hairclip (90 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A roughly beaten golden orb (40 gp). Golden circlet with four aquamarines (3000 gp). A silver and pearl hairclip (90 gp). 1 Minor magic item. 1 Minor magic item.
Vanuath Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear flannel, marred by beers. His hair is black and curly. His green eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Opinionated, Impeccable. Flaws: Ugly, Forgetful. Bonds: Military. Occupation: Bookbinder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 15
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnoll, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Coral (140 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peren Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears red trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His head has been shaved. His eyes are gray and beady.
Personality: He can speak with the recently deceased. Peren is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Peren was born in the east. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family.
Ideals: Gifted, Persistence. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 75 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Draconic
Attacks Melee +5 / 4d8+0, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 900 pp.
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Their contribution stands as a beacon of hope for all adventurers!