Raer Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He very much looks the part of a Miller. His black hair is kept up in a ponytail inside a small hat. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: This man loves dancing and to teach people dancing more than just about anything. He would rather hide behind his crafts than deal with other people.
History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Miller. He has worked as a Miller like his father before him.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 4000 sp.
Aramil Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his whip always slung over his shoulder. He carries with him a set of whips on his belt, each one with a opal on the hilt. His brown hair is singed and shortened. His eyes are blue and he is always smoking a pipe.
Personality: Aramil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Navigator business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. Sardonyx (20 gp). Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item.
Arannis Floshem, Male Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He has moderate length silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: Born to a pair of adventurers, Arannis grew up listening to his father's many stories. His father was a soldier and died while he was still young. Arannis was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has passion for adventuring and risk.
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Adventurer, Military. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 29 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 21 (+5) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Undercommon, Auran
Attacks Melee +6 / 3d4+3, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theren Berevan, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears green leather gloves, a green jacket, and tight pants. He wears his hair in dreadlocks. He has violet eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south. Over the years he perfected his riding and shooting skills. After a long history of fighting, Theren and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Immigrant, Nature, Family. Occupation: Tanner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 29 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 400 pp. Jasper (40 gp). Bloodstone (40 gp). Deep blue spinel (1100 gp). Fire opal (600 gp). Aquamarine (1100 gp). White pearl (110 gp). White pearl (110 gp). Star rose quartz (40 gp). Sard (40 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of bastard swords on his belt, each one with a opal on the hilt. He wears a Stetson hat to cover his moderate length blonde hair. He has gleaming, smiling hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Naill studied abroad. His necromantic abilities were realized during a raid on his village. By chance he met his sister recently and the two have been together since.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: A roughly beaten golden orb (150 gp). 1 Minor magic item. 1 Minor magic item.
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