Ahvain Raethran, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a white collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His long chestnut hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.
History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help
Flaws: Shy, Selfish, PTSD. Bonds: Military. Occupation: Crown-heir
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Violet garnet (700 gp). Red-brown spinel (100 gp).
Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. His feathered hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a necromancer, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Rich, Mentor, Has a crush. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 17)
Armor Class 14
Hit Points 47 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 |
Possessions: 8000 gp. Silver pearl (140 gp). Peridot (70 gp). Golden pearl (140 gp). Red spinel (140 gp). Smoky quartz (70 gp). Aquamarine (700 gp). Smoky quartz (70 gp). Lapis lazuli (7 gp). Red-brown spinel (140 gp). Fire opal (1200 gp). Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Carnelian (70 gp). Red-brown spinel (140 gp). Aquamarine (700 gp). Carnelian (70 gp). Black pearl (700 gp). Rich purple corundum (1200 gp). Moss agate (7 gp). Chrysoberyl (140 gp). Rhodochrosite (7 gp). Fiery yellow corundum (1200 gp). Lapis lazuli (7 gp). Lapis lazuli (7 gp). Jet (140 gp). Tourmaline (140 gp). Banded agate (7 gp). Rhodochrosite (7 gp). Blue quartz (7 gp). Red garnet (140 gp). Moss agate (7 gp). Azurite (7 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Naal Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His small hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is a great chef.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Naal has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 6000 sp. Sardonyx (50 gp). Amethyst (70 gp). Star rose quartz (50 gp). Moss agate (7 gp). Carnelian (50 gp). Rhodochrosite (7 gp). Obsidian (7 gp).
Nutae Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a tan suit, white shirt, and red tie, and sports empty pouches on his belt. His hair is short and chestnut. This amber eyed easterner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is terrified, and will act out of fear; and he loathes his own lifestyle
Ideals: Logical. Flaws: Depressed, Disease, Fearful. Bonds: Adventurer. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 37 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Large well-done wool tapestry (100 gp). Solid gold idol (300 gp). Silver ewer (10 gp).
Uthemar Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel shirt with thin brown vertical stripes and blue pants. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Flattery will make him almost putty in your hands.
History: Sold as a small child to a wizard, Uthemar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Many illithids want him driven away; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Selfish. Bonds: Enemies, Mentor, Adventurer. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 4000 sp.
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