Lucan Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing the road beaten gear of a warrior. He is bald on top and has large golden tufts of hair around his ears. His eyes are violet and catlike.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Spice Merchant profession.
History: Born in the west to a Miner, Lucan learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he desires power and/or immortality
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Slave, Nature, Adventurer. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 50000 cp. Solid gold idol (300 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (2100 gp). Brass mug with jade inlays (600 gp).
Koeth Selevarun, Male Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He has done his best to style his white hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.
History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered music. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Artistic. Flaws: Terse. Bonds: Attractive, Immigrant. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Dwarven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 600 gp.
Quarion Nailo, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left hand appears badly burned and disfigured. With bright chestnut hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Quarion was born in the east. At a young age he loved to build and create. Quarion was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarion decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is a bit of a kleptomaniac.
Ideals: Persistence. Bonds: Rich, Attractive, Criminal record. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 43 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (90 gp). Finely wrought small gold bracelet (20 gp).
Immeral Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an entirely green suit with blue socks and a vest with buckled shoes. His white hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with music.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Immeral took refuge in the ruined castle and found the beat up trident and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Artistic, Fighting. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Apothecary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 36 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. Silver pearl (50 gp). Moonstone (80 gp). Violet garnet (200 gp). Black star sapphire (1500 gp). Red spinel (50 gp). Jet (50 gp). Malachite (4 gp). Sardonyx (80 gp). Amethyst (50 gp). Obsidian (4 gp). Golden yellow topaz (200 gp).
Thamior Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family Thamior was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thamior decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural elven artifacts is his passion
Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Criminal record. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Undercommon, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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