Erdan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his white hair up in a very large beehive style do. His violet eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He feeds upon the attention of others.
History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Military. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 34 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 310 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azaki Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears yellow cloth garments or leather armor. His brown hair, when down, is lengthy. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in a small forest village. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Religious. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Giant, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 600 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved bone or ivory statuette (40 gp). Silver ewer (40 gp).
Hadarai Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He does not trust anyone and sleeps with one eye open.
History: Born in the west his family was never financially stable. Hadarai was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hadarai decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To find somewhere to settle down; and to end his boredom
Flaws: Insomniac, Mundane. Bonds: Guardian, Poor, Criminal record. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 4 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 700 gp. Sard (20 gp). Blue star sapphire (1200 gp). Rhodochrosite (12 gp). Black opal (1200 gp). 1 Minor magic item.
Theriatis Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His blonde hair and beard is wavy and long. His eyes are a pleasant amber.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: Further expansion of business; and someone believes him a fraud
Ideals: Entrepeneur. Bonds: Attractive, Job, Religious, Enemies. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 16)
Armor Class 13
Hit Points 45 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 10000 gp. Obsidian (14 gp). Rhodochrosite (14 gp). Moss agate (14 gp). Violet garnet (1400 gp). White opal (900 gp). Jasper (80 gp). Black opal (900 gp). Golden pearl (160 gp). Banded agate (14 gp). Sard (80 gp). Moss agate (14 gp). Iolite (80 gp). Tiger eye turquoise (14 gp). Rich purple corundum (900 gp). Rich purple corundum (900 gp). Sard (80 gp). Chrysoberyl (160 gp).
Berrian Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. He has gleaming, smiling green eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He would rather hide behind his crafts than deal with other people.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Artistic, Logical. Flaws: Cynical, Shy, Insane. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 7 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Dwarven, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
