Uthemar Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a yellow scarf, and sports empty pouches on his belt. He keeps his chestnut hair in a pixie cut. His blue eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Uthemar was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He has been saving his money to try and buy his sister's freedom.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Fighting, Philantrophist, Logical. Bonds: Family, Criminal record. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 49 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 27000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). An abacus with copper, silver and gold markers (50 gp). A delicate brass dragon egg (80 gp). A roughly beaten golden orb (50 gp). Sapphire pendant on gold chain (800 gp). A roughly beaten golden orb (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Riardon Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. He is bald on top and has large red tufts of hair around his ears. He has gleaming, smiling blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 40 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Aquan, Goblin, Auran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 2000 gp. Golden yellow topaz (200 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galinndan Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears silk and lounges about seductively. His tied-back hair is red. His green eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his music dream.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Poor, Family. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 60 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2400 gp. Star ruby (800 gp). Red garnet (50 gp). Amethyst (50 gp).
Naeris Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a perfectly clean shirt and pair of pants. His black hair is knotted and matted. He has a dull look in his brown eyes.
Personality: He dislikes all the random violence that takes place in the east. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised in a white middle class family as the only child. Naeris was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naeris decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Pacifist. Flaws: Insane, Mundane. Bonds: Attractive, Criminal record. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 18)
Armor Class 13
Hit Points 28 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 19
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1200 pp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). 1 Medium magic item.
Azaki Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His black hair is smooth and relatively long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He is an amazing painter.
History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and a strong sense of loyalty to elven people
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Auran, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item.
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