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NPC Generator

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Advanced [show]


Aramil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His auburn hair is cut short. His eyes are gray and he is always smoking a pipe.

Personality: This man loves poetry and to teach people poetry more than just about anything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 15 years.

Motivation: He has money and likes to spend it; and he would like to get married and retire

Ideals: Artistic. Bonds: Religious, Rich, Job, Has a crush. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Aramil Qualanthri, Male Elf Sorcerer 7
Medium (5'2") Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 6 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)11 (+0) 16 (+3)13 (+1)
Skills Insight +6, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 5000 sp. Aquamarine (800 gp). Black star sapphire (1400 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Aloro, Male Elf [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered green stockings. He has a slight overbite and is overall scrawny. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Adran isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has a minor phobia of water and hates getting wet.

History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Athletic. Flaws: Fearful. Bonds: Immigrant, Religious. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Adran Aloro, Male Elf Sorcerer 12
Medium (4'8") Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 35 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Arcana +4, Intimidation +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 400 pp. Coral (70 gp). Rhodochrosite (4 gp). Bloodstone (80 gp). Blue quartz (4 gp). Silver pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'10" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly golden, has prominent grey streaks. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aramil is combative with any and all who dare try his patience in the slightest.

History: Born to a Tailor, his mother struggled to pay the bills. His divine abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To settle down with his crush; and to find somewhere to settle down

Ideals: Entrepeneur, Persistence, Justice, Gifted. Bonds: Poor. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Aramil Teinithra, Male Elf Sorcerer 6
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 15
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Performance +4, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caeldrim Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly pickaxes and whips. His long white hair reaches down to his waist. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: He was born in the west, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Caeldrim took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Immigrant, Nature. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Caeldrim Floshem, Male Elf Sorcerer 11
Medium (4'8") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 31 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)17 (+3) 14 (+2)11 (+0)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Dwarven, Gnoll
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666400

Possessions: 2700 gp. Malachite (7 gp). Amber (140 gp). Black pearl (1500 gp). Jet (140 gp). Freshwater pearl (7 gp). Iolite (50 gp). Rose (50 gp).


Social Check DCs


Arannis Nailo, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears bulky black painted plate armor. His auburn hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: Arannis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his old friends; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Spy

Voice: German accent

Attributes [hide]

Arannis Nailo, Male Elf Sorcerer 9
Medium (4'8") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 28 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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