Azaki Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a pastel and tan robe with the hood down. He is muscular with a powerful set of arms. His brown hair is styled in orderly dreadlocks. His eyes are likewise gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Azaki studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A deep hatred of drow; and many drow want him driven away
Ideals: Gifted, Justice. Bonds: Guardian, Rich, Enemies. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 800 gp.
Efferil Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his long auburn hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Fisher mother left him crippled. He now spends his time doing works of charity.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Philantrophist, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 64 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Goblin
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 700 pp. Rhodochrosite (6 gp). 1 Medium magic item.
Naill Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This man wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case, and sports empty pouches on his belt. He wears a top hat to cover his moderate length red hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Naill took refuge in the large cave and found the beat up flail and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Justice, Philantrophist. Flaws: Secretive. Bonds: Nature, Criminal record. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 15)
Armor Class 10
Hit Points 78 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Auran, Gnoll, Goblin
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 8000 gp. Citrine (50 gp). Obsidian (15 gp). Carnelian (50 gp). Rose (50 gp). Azurite (15 gp). White opal (1600 gp). Zircon (50 gp). Hematite (15 gp). Sard (50 gp). Pink pearl (120 gp). Red-brown spinel (120 gp). Silver pearl (120 gp). Coral (120 gp). Golden yellow topaz (1000 gp). Red garnet (120 gp). Iolite (50 gp). Deep blue spinel (1000 gp). 1 Medium magic item.
Adran Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A 5'4" northern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his auburn hair in a flapper bob. He has a tattooed face.
Personality: Adran is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Adran was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Philantrophist, Persistence, Fighting. Flaws: Depressed. Bonds: Rich. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 19 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 8 (-1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 160 pp. Deep blue spinel (600 gp). Zircon (80 gp). Deep blue spinel (600 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fivin Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large brown tufts of hair around his ears. His violet eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of brigands once and for all.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies, Religious. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
