Adran Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears light armors faded through time and improper care. His hair, while still mostly black, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.
Personality: Adran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Adran grew up listening to his mother's many stories. After coming to the age of reason, Adran took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Extrovert, Gifted, Fighting. Bonds: Adventurer. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Galinndan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple violet robe with green stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is black and very short. His blue eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Galinndan was born in the west. At a young age he loved to build and create. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Priest and was forced into it by his family; and sabotage a competitor
Ideals: Artistic, Persistence, Entrepeneur. Bonds: Job, Family. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 4 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 8000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Efferil Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His hair is black, silky, and of moderate length. His eyes are blue and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.
History: Efferil hails from a village terrorized by brigands. Efferil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Attractive, Enemies, Adventurer. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 50 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Celestial, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1100 gp.
Immeral Raethran, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is renowned for his bright white suits and hats. His black hair is braided into rings. His face is scarred and worn.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants a kiss; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Slave, Job, Criminal record. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: Just what you see.
Gennal Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Disease. Bonds: Job, Criminal record, Attractive. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 14)
Armor Class 13
Hit Points 71 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 4000 gp. Obsidian (15 gp). Sardonyx (20 gp). Coral (90 gp). Moss agate (15 gp). Tiger eye turquoise (15 gp). Alexandrite (1400 gp). Iolite (20 gp). Golden yellow topaz (1400 gp). Blue-white diamond (4000 gp). Bloodstone (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
