Dayereth Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is cut jaggedly and amateurishly. His eyes are brown and beady.
Personality: Eccentric and domineering, Dayereth will drive conversation. He is frequently practicing swordplay.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Military, Rich. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 7 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 700 gp. Eye agate (8 gp). Tiger eye turquoise (8 gp). Fiery yellow corundum (1400 gp). Alexandrite (200 gp). 1 Minor magic item.
Laucian Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. His blonde hair is long and unkept. His hazel eyes dart from person to person.
Personality: Overbrimming with self-confidence, Laucian isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Spy
Voice: Boston accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: Pink pearl (160 gp).
Immeral Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail, and sports empty pouches on his belt. His white hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.
History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Ideals: Joker, Artistic, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2300 gp. Brass mug with jade inlays (500 gp). A delicate silver chain set with a tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple white line shooting up and back down. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a cross on it. He has done his best to style his white hair to look like a famous performer. He has several tiny opal earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born into a rich family. Halimath was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Halimath decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and money/treasure
Ideals: Athletic. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Butcher
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 15 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2000 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Gold music box (4000 gp). A silver and pearl hairclip (70 gp). Gold and topaz bottle stopper cork (1700 gp).
Laucian Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears grey trousers with black and grey striped suspenders. He wears various colorful collared shirts. He keeps his long auburn hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Laucian lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Brewer, but he got bored and became a Mayor. He has drifted from career to career and currently works as a Mayor.
Motivation: He's repulsed by the PC; and to be a brewer again
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan, Gnome
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!