Carrie Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple black line shooting up and back down, and carries falchions. He keeps his red hair in a flapper bob. His amber eyes lackadaisically let the world flow into them.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can't help but pocket interesting objects he comes across
History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Fighting, Optimist. Bonds: Criminal record, Military. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolen Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. He has a very tight haircut. His eyes are brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a mountains tribe. After coming to the age of reason, Rolen took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the east, certain he would find work there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 7 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Solid gold idol (1100 gp). Fire opal pendant on a fine gold chain (1500 gp). A silver and pearl hairclip (90 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enialis Holimion, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. His skin is also unnaturally pale. He has a small bristly mustache and wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He has worked as a Carter like his father before him.
Motivation: He feels kind of lost in life; and balancing his hectic life and new carter responsibilities is difficult
Flaws: Ugly, PTSD, Depressed. Bonds: Job, Immigrant. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a pastel and blue robe with the hood down. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Arannis will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arannis took refuge in the large cave and found the beat up shortspear and armor he uses now. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Extrovert, Optimist. Bonds: Nature, Rich. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 19)
Armor Class 12
Hit Points 29 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 21000 gp. Golden yellow topaz (700 gp). Aquamarine (700 gp). Red garnet (130 gp). Golden yellow topaz (700 gp). White pearl (130 gp). Peridot (60 gp). Banded agate (11 gp). Tourmaline (130 gp). Golden pearl (130 gp). Obsidian (11 gp). Rhodochrosite (11 gp). Black pearl (700 gp). Chalcedony (60 gp). Lapis lazuli (11 gp). White pearl (130 gp). Rhodochrosite (11 gp). 1 Medium magic item.
Tharivol Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. His hair is auburn and very short. His green unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Tharivol took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Gifted. Flaws: Disease, Insane. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 43 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Elven, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1700 gp. Rhodochrosite (5 gp). Moss agate (5 gp). Blue sapphire (1400 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!