Quarion Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a robe, a symbol of magic around his neck, and a scimitar on his belt. He has a golden handlebar mustache and slicked back golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist, Entrepeneur. Flaws: Impulsive, Insane. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 900 gp. Solid gold idol (500 gp). Solid gold idol (500 gp).
Carrie Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears violet trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly hammers and falchions. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Mason, but he got bored and became a Assassin. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Job, Mentor. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. Red-brown spinel (160 gp). Red garnet (160 gp). Deep green spinel (160 gp). Blue sapphire (1200 gp). Iolite (40 gp). Alexandrite (200 gp).
Nim Horineth, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tan vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Nim is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Ruler, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nim took refuge in the ruined castle and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 3 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 7 (-2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 700 gp.
Immeral Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His red hair is lengthy and is close to two feet long. He has a dull look in his green eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Immeral was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Emotional. Bonds: Criminal record, Family, Attractive. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 23 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Azaki Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he usually wears his grey robe and has his mace always slung over his shoulder. His auburn hair is long and unkept. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with his god.
History: Born to a pair of adventurers, Azaki grew up listening to his mother's many stories. His childhood dream was to be a Ruler, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and his religion dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer, Job. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 91 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Onyx (20 gp). Lapis lazuli (12 gp). Moss agate (12 gp). Jade (120 gp). Aquamarine (600 gp). Blue quartz (12 gp).
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