Lamlis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large violet mantle and cape that has been intricately interwoven into his white robe. His chestnut hair is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Lamlis isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the west. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.
Motivation: To be a Barrister again; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Impeccable, Optimist, Gifted. Bonds: Poor, Job. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 49 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 14 (+2) | 18 (+4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll, Undercommon, Druidic
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2400 gp. Freshwater pearl (6 gp). Citrine (20 gp). Star ruby (900 gp). Emerald (900 gp). Deep blue spinel (1000 gp). Jade (70 gp). Star rose quartz (20 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item.
Aelar Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He carries a battered sai and tarnished shortbow as well. His chestnut hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aelar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aelar. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and seeks redemption
Ideals: Fighting, Entrepeneur. Flaws: Impulsive, Disease. Bonds: Criminal record, Job. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 gp.
Heian Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'8" and is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. His broad hat is riddled with cuts and holes. His green eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 28 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Halfling
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Solid gold idol (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Golden circlet with four aquamarines (4000 gp). Golden circlet with four aquamarines (4000 gp).
Thamior Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'3". He wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes, and his gloved hand is found clutching a dagger. His white hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed southerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Disciplined. Flaws: Disease. Bonds: Family, Nature, Debt. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 5 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 1000 gp. Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.
Naal Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He carries a battered whip and tarnished monstrous two handed axe as well. He keeps his brown hair in a pixie cut. His eyes are a pleasant gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he is content
Ideals: Fighting, Passionate, Persistence. Flaws: Mundane. Bonds: Military, Rich. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 800 gp.
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