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NPC Generator

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Advanced [show]


Beiro Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of maces on his belt, each one with a opal on the hilt. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Beiro grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beiro. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Beiro Aloro, Male Elf Sorcerer 7
Medium (4'7") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 17 (+3)15 (+2)
Skills Athletics +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 gp.


Social Check DCs


Adran Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear, and carries spears. His hair is cut close to his head. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Mercenary in town.

History: Adran was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with unlife at a very young age, Adran has worked very hard to control his curse. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Job, Poor. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Adran Teinithra, Male Elf Sorcerer 8
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 5000 sp. Fiery yellow corundum (1300 gp). Golden yellow topaz (800 gp). Chrysoberyl (100 gp).


Social Check DCs


Halimath Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a yellow tunic with red highlights, and long green pants that bunch up around his shoes. His black hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Merchant, who enjoyed hunting, Halimath was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Halimath took refuge in the old dungeon and found the beat up shield and armor he uses now. He has worked as a Spice Merchant like his mother before him.

Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern

Flaws: Impulsive, Secretive. Bonds: Nature, Job, Criminal record. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Halimath Siannodel, Male Elf Sorcerer 8
Medium (5'3") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)16 (+3) 18 (+4)12 (+1)
Skills Insight +7, Religion +6
Senses Passive Perception 14
Languages Common, Elven, Infernal, Abyssal, Ignan
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 8000 sp. Silver comb with moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp).


Social Check DCs


Aerdeth Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He carries a battered shield and tarnished dagger as well. His brown hair is singed and shortened. His amber eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Disease, Shy. Bonds: Nature. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Aerdeth Goltorah, Male Elf Sorcerer 8
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 15
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 1300 gp. Fire opal pendant on a fine gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp).


Social Check DCs


Korfel Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He typically wears yellow cloth garments or leather armor. He has a very tight haircut. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a brothel owner, Korfel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Sellsword, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business.

Flaws: Shy. Bonds: Job, Mentor, Adventurer. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Korfel Erenaeth, Male Elf Sorcerer 8
Medium (5'3") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 10 (+0)17 (+3) 15 (+2)15 (+2)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Draconic, Orc, Druidic
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 500 gp. Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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