Traki Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and is wearing a long, grey, dusty cloak. His right hand appears badly burned and disfigured. He keeps his long silver hair kept up in a rat tail. His gray unseeing eyes seem to look past you.
Personality: Traki wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: Traki hails from a village terrorized by dire rats. His first spouse was a Masseuse, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Disease, Fearful. Bonds: Enemies, Family. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 36 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 2000 gp. Peridot (30 gp). Fiery yellow corundum (1000 gp). Silver pearl (70 gp). Zircon (30 gp). Emerald (1000 gp). Azurite (14 gp). Black pearl (1100 gp). Lapis lazuli (14 gp). Black pearl (1100 gp).
Uthemar Nailo, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He likes to wear tan tank tops with yellow pants. His chestnut hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: Eccentric and domineering, Uthemar will drive conversation. Uthemar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He's looking for his big break.
Ideals: Extrovert, Entrepeneur. Flaws: Hedonist. Bonds: Adventurer. Occupation: Bookbinder
Voice: American accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Immeral Horineth, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and wears a grey tunic with brown highlights, and long yellow pants that bunch up around his shoes. His left leg appears badly burned and disfigured. His head has been shaved. His green eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: Gifted from a young age, Immeral studied abroad. A freak accident while working with his Bookbinder mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To find somewhere to settle down; and he wants to meet his childhood hero
Ideals: Persistence, Gifted. Flaws: Ugly, Emotional, Disease. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1000 gp.
Immeral Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His blonde hair and beard is wavy and long. His green eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Flattery will make him almost putty in your hands.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Immeral took refuge in the large cave and found the beat up glaive and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants revenge against orcs; and to reunite with his absent father
Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Nature, Family, Enemies. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 10000 sp.
Raer Aloro, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow cloak and cross-gartered grey stockings. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.
History: The child of a Ploughman, who enjoyed hunting, Raer was taken on many hunting expeditions. Through the years after Raer was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Raer's father didn't care for him much, and the feeling was mutual. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and he's repulsed by the pc
Flaws: Disease, Selfish, Antagonistic. Bonds: Nature, Job. Occupation: Bellfounder
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Abyssal, Auran, Druidic
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 14000 sp. Red spinel (60 gp). Malachite (14 gp). Sardonyx (50 gp). Chrysoprase (50 gp). Amethyst (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
