Nim Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple grey robe with brown stripes complete with hood. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady brown eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Giant
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 500 gp. Deep blue spinel (900 gp). Star rose quartz (80 gp). Jet (150 gp).
Hadarai Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.
History: Gifted from a young age, Hadarai studied abroad. In his 18th year, his parents were killed by a drow raid, leaving Hadarai alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Gifted, Artistic, Athletic. Bonds: Attractive, Enemies, Guardian. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 15
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 1000 gp. Blue quartz (16 gp). Black opal (1200 gp).
Berrian Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly quarterstaffs and warhammers. With bright red hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. Berrian was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Berrian decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Impulsive. Bonds: Criminal record, Military. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 13)
Armor Class 10
Hit Points 60 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 pp. Obsidian (4 gp). Tourmaline (140 gp). Violet garnet (1500 gp). Chrysoberyl (140 gp). Onyx (70 gp). Pink pearl (140 gp). Rose (70 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports grey clothing, slightly heavier than average wear. His wide-brimmed hat is riddled with cuts and holes. His eyes are gray and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern.
Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Nature, Job. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 5 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 60 pp.
Dayereth Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His golden hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg; and he has a crush on the local actor
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Enemies, Debt, Job. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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