Arannis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears brown painted combat armor at almost all times. His black hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Artistic. Flaws: Ugly, Sensitive, Mundane. Occupation: Tailor
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 19 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Ignan, Dwarven, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 pp. Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item.
Nim Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He wears a robe, a symbol of the sun god around his neck, and a ceremonial dagger on his belt, and his gloved hand is found clutching a ceremonial dagger. His white hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Scribe mother left him crippled. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Bowyer
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 200 gp.
Thervan Holimion, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a green tunic with black highlights, and long pastel pants that bunch up around his shoes. His right hand appears badly burned and disfigured. His golden hair is greasy and uncared for. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Animal Trainer profession.
History: Gifted from a young age, Thervan studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thervan took refuge in the old dungeon and found the beat up axe and armor he uses now. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and to be a animal trainer again
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Job, Nature. Occupation: Cartwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 39 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: Silver comb with moonstones (600 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Gold dragon comb with red garnet eye (1600 gp). Silver comb with moonstones (600 gp). Large well-done wool tapestry (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp).
Aust Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His golden hair is kept up in a ponytail inside a small hat. His violet eyes dart from person to person to random spaces in the air.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Aust grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Military. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1200 gp. Alexandrite (200 gp). Chrysoprase (20 gp). Black star sapphire (1100 gp). Aquamarine (200 gp). Moonstone (20 gp).
Hadarai Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His hair is cut close to his head. His skin is flawless and his gray eyes scan people very quickly.
Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.
Motivation: A deep hatred of dire rats; and he wants revenge against dire rats
Flaws: Disease, Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 8000 sp. Obsidian (13 gp). Black pearl (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
