Fivin Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tight fitting brown shirt and pants. His hair, while still mostly red, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.
History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 84 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. Golden yellow topaz (1000 gp). Black pearl (1000 gp). Deep green spinel (110 gp). Citrine (40 gp). Aquamarine (1000 gp). Alexandrite (1000 gp). Rose (40 gp). Golden pearl (110 gp). 1 Medium magic item.
Naal Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a green coat with brown slacks. He is bristling with hidden weapons, mostly nunchakus and shortbows. His long brown hair is drawn into a two foot long braid. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Bellfounder business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Addict. Bonds: Criminal record, Job, Slave. Occupation: Bellfounder
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 13 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 120 pp. Tiger eye turquoise (12 gp). Amber (150 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item.
Quarion Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He wears a Stetson hat to hide his balding. His eyes are likewise violet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich, Religious. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 41 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 12000 sp. A silver and pearl hairclip (30 gp). Silver comb with moonstones (600 gp). Gold music box (2000 gp). Silver ewer (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item.
Aramil Cithreth, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'8", this man wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy white hair. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was a Bricklayer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he seems to be bored by most things
Flaws: Insomniac, Mundane. Bonds: Attractive, Guardian. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 5000 sp. Amethyst (60 gp).
Naeris Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is heavily combed to the left. This brown eyed southerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is an amazing painter.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Naeris took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 43 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Orc
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Chalcedony (50 gp). Freshwater pearl (14 gp). Zircon (50 gp). Black pearl (1000 gp). Chalcedony (50 gp). Freshwater pearl (14 gp). Aquamarine (1000 gp). Chrysoprase (50 gp). Blue sapphire (1600 gp). 1 Minor magic item.
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