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NPC Generator

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Advanced [show]


Azaki Aloro, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a large brown jacket. His whole body is exceptionally muscular. His long silver hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Impeccable, Artistic. Bonds: Immigrant, Attractive, Poor, Family. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Azaki Aloro, Male Elf Sorcerer 7
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)17 (+3) 9 (-1)12 (+1)
Skills Performance +4, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Celestial, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: Just what you see.


Social Check DCs


Theriatis Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Sage business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He uses money and sex appeal to get what he needs; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Insane. Bonds: Religious, Job, Rich, Attractive. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Theriatis Amastacia, Male Elf Sorcerer 14
Medium (4'8") Elf, Neutral Evil (CR 14)
Armor Class 10
Hit Points 57 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 16 (+3)17 (+3)
Skills Investigation +6, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 3000 gp. Rhodochrosite (4 gp). Blue quartz (4 gp). Fire opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Fortune-teller. He wears a feathered hat to cover his moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a plains tribe. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 5 years.

Motivation: He has passion for adventuring and risk.

Flaws: Terse, Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Arannis Wasanthi, Male Elf Sorcerer 10
Medium (4'8") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)9 (-1) 17 (+3)11 (+0)
Skills Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 240 pp. Rich purple corundum (1500 gp). Deep blue spinel (200 gp). Golden yellow topaz (200 gp).


Social Check DCs


Naal Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his blonde hair up. His blue eyes dart from person to person to random spaces in the air.

Personality: Naal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: The child of eastern immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naal. He was granted psionic powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Criminal record. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Naal Koehlanna, Male Elf Sorcerer 8
Medium (5'1") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 300 gp. Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up whip and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Rich, Nature. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Aramil Lathalas, Male Elf Sorcerer 6
Medium (5'4") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 900 gp. Onyx (60 gp). Chrysoprase (60 gp). Black star sapphire (1200 gp).


Social Check DCs

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