Lamlis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky tan painted plate armor. His hair is silver and curly. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 6 years old his parents immigrated from the west. Through the years after Lamlis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Lamlis's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge.
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Ploughman
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Berrian Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is short and silver. His eyes are a pleasant blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Rich, Family. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 900 gp.
Dayereth Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This man wears suspenders and grey workpants. His shirt is red, and he wears a heavy grey leather apron most of the time. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Bookbinder born in the past three hundred years. He also is a firm believer in the manly ideal.
History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Impulsive. Bonds: Job, Military, Criminal record. Occupation: Bookbinder
Voice: Squeaky
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 900 gp.
Adran Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. His eyes are amber and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.
History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Fearful, Mundane. Bonds: Immigrant. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 100 gp. Moss agate (14 gp). Freshwater pearl (14 gp). Freshwater pearl (14 gp).
Azaki Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a brown coat with green slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. His long brown hair reaches down to his waist. His eyes are a pleasant gray.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Azaki grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Priest job now, and dutifully fulfills any obligations he has.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Persistence, Optimist. Bonds: Adventurer, Job, Religious. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 38 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 400 gp. Silver comb with moonstones (100 gp). Black velvet mask with numerous citrines (120 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (700 gp). Jeweled anklet (2000 gp).
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