Suhnae Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a yellow costume with the symbols of magic on his torso. He wears his brown hair up in a very large beehive style do. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.
Motivation: Marry his sister to traveling adventurers; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Bonds: Criminal record, Family. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 4 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 7 (-2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal, Undercommon
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lamlis Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants, and carries scimitars. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Cartwright profession.
History: He was always a brilliant, if unscrupulous mind. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He then took over the family business and is one of the better Doctor for hire.
Motivation: Sabotage a competitor.
Ideals: Fighting, Passionate, Logical. Flaws: Insane. Bonds: Job. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Goblin, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 sp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Immeral Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is still thick. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of southern immigrants he idolized his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the south, certain he would find work there.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Fighting. Bonds: Rich, Nature, Immigrant, Criminal record. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 11)
Armor Class 14
Hit Points 22 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears a violet costume with the symbols of death on his torso. His chestnut hair is heavily combed to the right. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a plains tribe. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk
Flaws: Shy. Bonds: Adventurer, Nature, Enemies, Religious. Occupation: Baker
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2200 gp.
Uthemar Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His brown hair is unkempt and raggedy. His blue eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Uthemar was born in the west. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets.
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Guardian, Slave. Occupation: Laborer
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Gnoll, Goblin
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1900 gp. Aquamarine (900 gp). Onyx (50 gp). Sardonyx (50 gp). Rich purple corundum (400 gp). Blue quartz (6 gp). White opal (400 gp). 1 Minor magic item.
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