Thamior Aloro, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a black vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His chestnut hair is cut short with large spiked bangs in the front. His green eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Thamior was born on a far western forest where he grew up under the tutelage of his father, an expert Navigator. He has since lost track of the people in his past.
Motivation: He is compelled to act according to his religious beliefs; and to unite with his sister
Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Family, Religious. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 800 gp. Azurite (15 gp). Red spinel (50 gp). Emerald (800 gp). 1 Minor magic item.
Eiravel Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light grey in addition to tight pants. His blonde hair is knotted and matted. His eyes are violet and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of giants once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against giants
Ideals: Joker, Fighting. Flaws: Ugly, Mundane. Bonds: Enemies, Immigrant. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 16)
Armor Class 14
Hit Points 42 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 5000 gp. Brown-green garnet (110 gp). Rock crystal (80 gp). Malachite (15 gp). Brown-green garnet (110 gp). Eye agate (15 gp). Moss agate (15 gp). Blue quartz (15 gp). Rose (80 gp). Jade (110 gp). Black pearl (900 gp). Aquamarine (900 gp). Rock crystal (80 gp). Canary diamond (5000 gp). Chrysoberyl (110 gp). Golden yellow topaz (900 gp). Azurite (15 gp). Moss agate (15 gp). Jade (110 gp). Jasper (80 gp). Black pearl (900 gp). Amber (110 gp). Jasper (80 gp).
Theriatis Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He is physically well-built. His white hair is knotted and matted. His amber eyes are slightly larger than normal.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to loving parents in a slum to the south. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: Expand his business; and marry his sister to traveling adventurers
Ideals: Philantrophist. Bonds: Job, Poor, Family. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 13 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 240 pp. Brass mug with jade inlays (500 gp).
Rolen Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears professional attire. His hair, while still mostly white, has prominent grey streaks. His gray eyes are passionate and lively.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Rolen was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 14 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1200 gp. Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Holimion, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green tunic with grey highlights, and long tan pants that bunch up around his shoes. His brown hair is braided into rings. His eyes, though not visible through his cowl, are hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He loathes his own lifestyle; and revenge
Ideals: Persistence. Flaws: Depressed. Bonds: Immigrant, Rich, Enemies. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon, Auran, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
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