Adran Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His hair is greying and his face has many wrinkles. His eyes are violet and catlike.
Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the north to a Architect, Adran learned a great deal about his mother's area of expertise. His childhood dream was to be a Bowyer, but he was a colossal failure. He struck the Architect job and began his own company from there.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 800 gp. 1 Minor magic item.
Erevan Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a worn and beaten armor. His head has been shaved. He has a tattooed face.
Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A powerful necromancer made him what he is. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He then took over the family business and is one of the better Barber for hire.
Motivation: He has decided he is irredeemable; and his relatives are trying to arrange a marriage
Flaws: Ugly. Bonds: Job, Family, Mentor, Criminal record. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 300 gp. Black pearl (300 gp). White pearl (110 gp). Iolite (70 gp). 1 Minor magic item.
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He has a golden handlebar mustache and slicked back golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Aramil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc
Flaws: Antagonistic, Hedonist, Ugly, Greedy. Bonds: Military. Occupation: Seamstress
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 1 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 6 (-2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Orc, Celestial
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1100 gp. Chalcedony (60 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, brown cloak. His hair is chestnut and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Dayereth grew up listening to his mother's many stories. Dayereth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Athletic, Justice. Bonds: Adventurer, Enemies. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamior Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His eyes are gray and catlike.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Thamior was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now owns his own business.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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