Naeris Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a white middle class family as the only child. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is content.
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 36 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1900 gp. Citrine (50 gp). Silver pearl (70 gp). Iolite (50 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item.
Himo Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His silver hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a very good compulsive liar and kleptomaniac.
History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Poor, Criminal record, Mentor, Family. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 15
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 50 pp. 1 Minor magic item.
Quarion Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quarion took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He left for the east, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Joker. Bonds: Rich, Nature, Immigrant, Family. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Goblin, Draconic, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Gold and topaz bottle stopper cork (1700 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (600 gp).
Theriatis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man sports black clothing, slightly heavier than average wear and is in decent physical shape. His auburn hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Theriatis studied abroad. When Theriatis reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1200 gp. Pink pearl (130 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, green, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His long chestnut hair is drawn into a two foot long braid. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Naal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Flaws: Addict, Antagonistic, Disease. Bonds: Slave, Military, Rich. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 7 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Orc, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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