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NPC Generator

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Adran Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is typically in his Fortune-teller uniform. His whole body is exceptionally muscular. His hair is chestnut and curly. His ears are large.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Apothecary, but he got bored and became a Fortune-teller. He became a Fortune-teller soon after.

Motivation: To be a Apothecary again.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Adran Ilphelkiir, Male Elf Sorcerer 13
Medium (5'1") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 60 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)14 (+2) 15 (+2)18 (+4)
Skills Animal Handling +6, Performance +8
Senses Passive Perception 12
Languages Common, Elven, Giant, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: Jade (40 gp). Lapis lazuli (13 gp). Banded agate (13 gp). White opal (500 gp). Aquamarine (1000 gp). Golden yellow topaz (1000 gp). Black pearl (1000 gp). Rhodochrosite (13 gp). Moonstone (50 gp). Freshwater pearl (13 gp). Onyx (50 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is typically in his Barkeep uniform. His skin is also unnaturally pale. He wears a small hat to hide his balding. His fierce violet eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.

History: The child of a Mortician, who enjoyed hunting, Aramil was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business.

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Aramil Wasanthi, Male Elf Sorcerer 9
Medium (4'10") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)18 (+4) 18 (+4)10 (+0)
Skills Arcana +7, Persuasion +3
Senses Passive Perception 14
Languages Common, Elven, Draconic, Gnoll, Infernal, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666640000

Possessions: 1800 gp. Fiery yellow corundum (1600 gp). Red garnet (60 gp). Banded agate (4 gp).


Social Check DCs


Halimath Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His hair, while still mostly silver, has prominent grey streaks. His blue eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has all his life been fascinated with dancing.

History: He served in the navy to pay for his family's outstanding loans. Halimath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Rich, Military, Nature. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Halimath Xiloscient, Male Elf Sorcerer 8
Medium (5'3") Elf, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Pink pearl (140 gp). Rock crystal (20 gp). Rich purple corundum (1000 gp). Tiger eye turquoise (6 gp). Rock crystal (20 gp). Red spinel (140 gp).


Social Check DCs


Korfel Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. He wears his brown hair up. His blue eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Korfel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Korfel. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Selfish. Bonds: Attractive, Criminal record, Religious. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Korfel Fasharash, Male Elf Sorcerer 7
Medium (4'7") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 8 (-1)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1100 gp. White opal (1200 gp). Red spinel (70 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Galanodel, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears very tight pants and wife beaters, though occasionally he sports a white coat. He wears a colorful flower in his red hair. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He also has developed a complete distrust of the Barber profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with unlife at a very young age, Efferil has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Efferil Galanodel, Male Elf Sorcerer 6
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Nature +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 800 gp.


Social Check DCs

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