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NPC Generator

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Advanced [show]


Aerdeth Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown costume with the symbols of luck on his torso. His long black hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great joy in being the best Map Maker in town.

History: Gifted from a young age, Aerdeth studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Rich. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Aerdeth Xiloscient, Male Elf Sorcerer 9
Medium (5'4") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 16 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 8 (-1)10 (+0) 13 (+1)13 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He keeps his blonde hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in the west to a Sculptor, Aramil learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Insane, Greedy. Bonds: Enemies, Job. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Aramil Floshem, Male Elf Sorcerer 13
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 10
Hit Points 31 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2000 gp. Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Naal Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is cut short with large spiked bangs in the front. His green eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Naal was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Military. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Naal Withrethin, Male Elf Sorcerer 11
Medium (4'9") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1700 gp. Gold dragon comb with red garnet eye (1500 gp). Fire opal pendant on a fine gold chain (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Brass mug with jade inlays (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).


Social Check DCs


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in violet turtlenecks beneath a black coat with green slacks, and a wedding ring on his right hand. He keeps his golden hair in a flapper bob. His eyes, though not visible through his cowl, are gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with painting.

History: Aramil was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Artistic, Persistence, Fighting. Bonds: In love, Job. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Aramil Teinithra, Male Elf Sorcerer 15
Medium (4'11") Elf, Neutral Evil (CR 15)
Armor Class 14
Hit Points 69 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Medicine +8, Nature +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366

Possessions: 600 pp. Bloodstone (70 gp). Silver pearl (90 gp). Bloodstone (70 gp). Star rose quartz (70 gp). Deep green spinel (90 gp). Chrysoprase (70 gp). Blue star sapphire (500 gp). Blue sapphire (500 gp). Pink pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears yellow painted combat armor at almost all times. His long chestnut hair is drawn into a two foot long braid. His fierce gray eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Immeral was born in the west. At a young age he loved to build and create. His childhood dream was to be a Mercenary, but he was a colossal failure. He has worked as a Merchant like his mother before him.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Pacifist, Persistence. Flaws: Hedonist. Bonds: Job. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Immeral Galanodel, Male Elf Sorcerer 19
Medium (4'9") Elf, Lawful Evil (CR 19)
Armor Class 12
Hit Points 8 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +8, Deception +9
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666

Possessions: 11000 gp. Rose (70 gp). Deep blue spinel (1000 gp). Rose (70 gp). Red-brown spinel (60 gp). Freshwater pearl (4 gp). Peridot (70 gp). Golden yellow topaz (1000 gp). Coral (60 gp). Rhodochrosite (4 gp). Alexandrite (1000 gp). Blue quartz (4 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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