Aust Liadon, Male Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of greatswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to cover his moderate length silver hair. His thin eyebrows rest above his beady blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Aust and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Sensitive, Antagonistic. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 140 pp. Chrysoprase (60 gp). Red spinel (50 gp). 1 Minor magic item.
Vanuath Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He wears a tan costume with the symbols of death on his torso. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants revenge against orcs; and he's repulsed by the pc
Flaws: Terse, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Goblin, Sylvan, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Zircon (40 gp). Golden yellow topaz (600 gp). Eye agate (6 gp). Amethyst (100 gp). Amethyst (100 gp).
Aramil Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of shortbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is short and golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Family, Mentor. Occupation: Server
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 41 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 200 pp. Peridot (40 gp). Violet garnet (1300 gp). Banded agate (4 gp). Malachite (4 gp).
Aramil Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. His hair is greying and his face has many wrinkles. His eyes are likewise green.
Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his mother was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Flaws: Addict. Bonds: Job, Military, Criminal record, Rich. Occupation: Mercenary
Voice: Can't modulate volume
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Aquan, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1400 gp. Star ruby (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Korfel Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is cut short. His green eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Mentor. Occupation: Shipwright
Voice: Posh accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 10000 cp.
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