Eiravel Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. He sports a flattop hair cut. He has gleaming, smiling gray eyes.
Personality: Overbrimming with self-confidence, Eiravel isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Rich, Family. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 10)
Armor Class 15
Hit Points 42 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 21 (+5) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1400 gp. 1 Minor magic item.
Ahvain Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His hair, while still mostly red, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He plays an instrument quite well.
History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wishes to resurrect an old love; and he seems to be bored by most things
Ideals: Athletic, Artistic. Flaws: Insane, Mundane. Bonds: Rich, In love. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Druidic
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Suhnae Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He has wavy auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Aggressive, abrasive, and angry, Suhnae embodies much of what other species detest in the Elves. He takes great joy in being the best Merchant in town.
History: He was born to a criminal king-pin and mafia family Suhnae was born on a far southern forest where he grew up under the tutelage of his father, an expert Merchant. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Further expansion of business; and balancing his hectic life and new merchant responsibilities is difficult
Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 9 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Halfling
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fivin Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses like a well dressed Fletcher does. He has dyed his greying white hair a little too much giving a sharp white color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Fivin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He pushes his goals aggressively. He is also a coward if confronted.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He struck the Fletcher job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Insane, Fearful. Bonds: Job, Immigrant. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 17)
Armor Class 10
Hit Points 73 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 3000 gp. Eye agate (6 gp). Aquamarine (1100 gp). Onyx (50 gp). Tiger eye turquoise (6 gp). Banded agate (6 gp). Black pearl (1100 gp). Deep green spinel (160 gp). Eye agate (6 gp). Jasper (50 gp). Deep green spinel (160 gp). Violet garnet (1100 gp). Malachite (6 gp). Rhodochrosite (6 gp). Zircon (50 gp). Rose (50 gp). Jasper (50 gp). Amethyst (160 gp). Lapis lazuli (6 gp). Alexandrite (1100 gp). Tiger eye turquoise (6 gp). Brown-green garnet (160 gp). Red-brown spinel (160 gp). Amethyst (160 gp). Jasper (50 gp). Aquamarine (1100 gp). Tourmaline (160 gp). Red garnet (160 gp).
Thamior Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his rapier. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his mother was called into army service. When Thamior reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and he is content
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Military. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 50 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 3000 gp. An abacus with copper, silver and gold markers (30 gp).
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