Naeris Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He has a moderate pudge and is not very fit. His silver hair is cut jaggedly and amateurishly. His brown eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Naeris studied abroad. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has achieved small success as a Knight.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 6 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Celestial
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 300 gp. Sardonyx (20 gp). Violet garnet (400 gp). 1 Minor magic item.
Himo Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This western man wears a simple grey robe with violet stripes complete with hood. His clothes are grease stained in places. His hair, while still mostly red, has prominent grey streaks. His brown unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Mortician.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Disease, Insomniac. Bonds: Poor, Immigrant, Job. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 27 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 28000 sp.
Caeldrim Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears an entirely brown suit with grey socks and a vest with buckled shoes. His right leg appears badly burned and disfigured. He has styled his red hair well, parting it to the right. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Sailor business at a young age. Caeldrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Terse. Bonds: Rich, Job, Adventurer. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 15 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1700 gp. Silver pearl (50 gp). Moss agate (10 gp). Citrine (20 gp). Aquamarine (600 gp). Chalcedony (20 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Chalcedony (20 gp).
Aelar Othronus, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a grey coat over a blue low-cut shirt, and a deerstalker hat upon his head. His white hair is singed and shortened. His fierce brown eyes like to dwell on things.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aelar took refuge in the ruined castle and found the beat up mace and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Nature, Immigrant. Occupation: Masseuse
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: Jade (70 gp).
Enialis Hanali, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. He has a long chestnut beard with little hanging trinkets. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. Enialis was born on a far western mountains where he grew up under the tutelage of his mother, an expert Sellsword. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Immigrant, Adventurer. Occupation: Sellsword
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 42 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2400 gp. 1 Minor magic item.
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