Uthemar Raethran, Male Elf [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a green coat with black slacks. His hair is black, silky, and of moderate length. His brown eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Uthemar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 10)
Armor Class 15
Hit Points 3 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 7 (-2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Abyssal, Goblin
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Just what you see.
Quarion Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a large black jacket. He is an epitome of beauty. His golden hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Barber, Quarion learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He hasn't been sleeping well lately.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Flaws: Insomniac. Bonds: Attractive, Slave, Job, Criminal record. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 7000 sp.
Naal Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears grey cloth garments or leather armor. He has moderate length blonde hair. He wears large thick round spectacles.
Personality: Naal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the west his family was never financially stable. Naal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Criminal record, Poor. Occupation: Mason
Voice: Boston accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 17)
Armor Class 12
Hit Points 62 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 |
Possessions: 300 pp. Aquamarine (400 gp). Smoky quartz (40 gp). Coral (130 gp). Jade (130 gp). Chrysoprase (40 gp). Iolite (40 gp). Tiger eye turquoise (8 gp). Moss agate (8 gp). Brown-green garnet (130 gp). Onyx (40 gp). Silver pearl (130 gp). Blue diamond (4000 gp). Jet (130 gp). Blue quartz (8 gp). Rock crystal (40 gp). Tourmaline (130 gp). 1 Medium magic item.
Galinndan Netyoive, Male Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this eastern man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is blonde and very short. He wears an eyepatch.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Knight profession.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult.
Ideals: Athletic, Joker, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Priest
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 16 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
Naill Iathrana, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears baggy tan pantaloons and a black scarf. His auburn hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naill took refuge in the ruined castle and found the beat up sword and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (600 gp). Silver ewer (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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