Halimath Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, white, dusty cloak. He keeps his long chestnut hair kept up in a rat tail. His blue eyes peer out from beneath his feathered white hat.
Personality: Halimath wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He is a Lamia in disguise. He made a point of taking high paying jobs and getting most of it up front. During his travels, Halimath and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Halimath discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Halimath fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to have a good time and be beloved
Ideals: Disciplined, Optimist. Flaws: Disease. Bonds: In love, Adventurer, Enemies. Occupation: Soapmaker
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 60000 cp. 1 Minor magic item.
Beiro Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a worn and beaten armor. He keeps his long black hair kept up in a rat tail. His eyes are likewise brown. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is an amazing painter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Poor, Attractive. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 7)
Armor Class 15
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 21 (+5) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 500 gp.
Vanuath Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. He wears his golden hair down. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Vanuath lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vanuath took refuge in the ruined castle and found the beat up whip and armor he uses now. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Professionalism, Opinionated. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Citrine (50 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aramil wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to loving parents in a slum to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Insane, Antagonistic. Bonds: Poor, Criminal record. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 51 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 4000 gp. Rhodochrosite (6 gp). Black pearl (500 gp). Peridot (30 gp). Jade (80 gp). Freshwater pearl (6 gp). Sard (30 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and has the majority of his body covered in plate. He wears his silver hair down. His eyes are amber and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the west to a Mason, Dayereth learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now owns his own business.
Motivation: Further expansion of business.
Ideals: Impeccable, Philantrophist. Bonds: Job, Adventurer. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1400 gp. A delicate silver chain set with a tourmaline (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Silver ewer (100 gp). Silver ewer (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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