Caeldrim Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long blonde hair reaches down to his waist. His green eyes are passionate and lively.
Personality: Caeldrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and wants his loneliness to end
Ideals: Artistic. Bonds: Rich, Has a crush, Military, Job. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 24 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Terran
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 |
Possessions: 5000 gp.
Immeral Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He wears baggy red pantaloons and a black scarf. He wears a colorful flower in his chestnut hair. He has gleaming, smiling amber eyes.
Personality: Aggressive, abrasive, and angry, Immeral embodies much of what other species detest in the Elves. He is a great chef.
History: From birth he was tutored by a cruel and relentless mentor. He moved out north to avoid the crime he committed. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 13 (+1) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Terran, Druidic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Naill Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. His auburn hair is thinning but still full. His eyes are a pleasant blue.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born several months after his father was called into army service. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Rich, Military, Enemies. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naeris Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a robe, a symbol of death around his neck, and a hammer on his belt. His auburn hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Naeris was born with his mother's beautiful face. Naeris was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naeris decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Attractive, Criminal record. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 9 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Elven, Auran, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 390 pp. Old masterpiece painting (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).
Naill Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man usually wears his white robe and has his scimitar always slung over his shoulder. He is muscular with a powerful set of arms. He has no hair. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.
History: He is the product a well kept family trust fund and as such has never really known need. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Gardener.
Motivation: He feels threatened by others; and he is greedy
Flaws: Ugly, Fearful. Bonds: Job, Military, Rich. Occupation: Gardener
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 31 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 400 pp. Bloodstone (50 gp). Peridot (50 gp). Pink pearl (90 gp). Red spinel (90 gp). Red spinel (90 gp). Freshwater pearl (8 gp). Alexandrite (1300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!