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NPC Generator

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Advanced [show]


Aramil Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely brown suit with green socks and a vest with buckled shoes. His hair is golden, silky, and of moderate length. His eyes are green and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Aramil hails from a village terrorized by giants. Through the years after Aramil was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Aramil's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: Revenge; and he is greedy

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aramil Netyoive, Male Elf Sorcerer 6
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 2000 sp. Red-brown spinel (80 gp).


Social Check DCs


Theriatis Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly scimitars and daggers. His blonde hair is kept up in a ponytail inside a top hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Theriatis studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theriatis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theriatis. Recently he has begun working with bootleggers and crooks.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Criminal record, Attractive, Immigrant. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Theriatis Aloro, Male Elf Sorcerer 10
Medium (4'9") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 31 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Deception +5, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 1300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lucan Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tan costume with the symbols of his god on his torso. He is tall, broad shouldered and powerfully built. His hair is silver and curly. This violet eyed westerner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast island. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To reunite with his absent father; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Bonds: Job, Nature, Criminal record, Family. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Lucan Qualanthri, Male Elf Sorcerer 6
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 7000 sp. Deep blue spinel (800 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears skinny pants and wears a black and pastel robe with the hood down. He is tall, broad shouldered and powerfully built. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person to random spaces in the air.

Personality: Immeral wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with poetry.

History: Born to a pair of adventurers, Immeral grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Immeral Arnuanna, Male Elf Sorcerer 7
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)17 (+3) 19 (+4)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Elven, Orc, Abyssal, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 1000 gp. A delicate silver chain set with a tourmaline (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A delicate brass dragon egg (50 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Carrie hails from a village terrorized by orcs. A few years later when the east was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by orcs. Carrie was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Justice. Flaws: Impulsive. Bonds: Enemies, Immigrant, Rich. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Carrie Wasanthi, Male Elf Sorcerer 6
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Athletics +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1500 gp).


Social Check DCs

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