Aerdeth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many pastel ritualistic tattoos. He is typically in his Miller uniform. His hair is cut close to his head. His eyes are gray and he is always smoking a pipe.
Personality: He has always had a great fascination with Elven culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Aerdeth was born with his mother's beautiful face. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Miller job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Flaws: Racist, Insane. Bonds: Job, Adventurer, Attractive. Occupation: Miller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 0 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Dwarven, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 12000 sp. Deep blue spinel (1500 gp). Alexandrite (1500 gp). Carnelian (50 gp).
Uthemar Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is bald on top and has large white tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Uthemar hails from a village terrorized by drow. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Uthemar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Doesn't want to be a Spy and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Family, Enemies. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 400 gp. Eye agate (12 gp). Deep green spinel (50 gp). Freshwater pearl (12 gp). Aquamarine (1600 gp). Clear bright green emerald (2000 gp). Aquamarine (1600 gp).
Naeris Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a yellow suit, white shirt, and tan tie. He carries with him a set of lances on his belt, each one with a amber on the hilt. He wears a top hat to cover his moderate length brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: His religion dominates his actions.
Ideals: Fighting, Gifted, Entrepeneur. Flaws: PTSD. Bonds: Religious. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 63 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 5000 gp. Deep blue spinel (500 gp). Carnelian (80 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.
Nim Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He wears grey leather gloves, a grey jacket, and tight pants. He has styled his white hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Mercenary business at a young age. He worked as a nervous Mercenary and found it very stressful. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To be a Masseuse again; and to share knowledge with the world
Ideals: Impeccable, Logical. Bonds: Attractive, Rich, Job. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 2000 sp.
Aerdeth Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a robe, a symbol of strength around his neck, and a falchion on his belt. He has a very tight haircut. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Fighting, Joker. Bonds: Attractive, Criminal record, Mentor. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 33 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Gnome, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1400 gp.
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