Hadarai Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. He has no hair. He tend to wears goggles to shield his eyes.
Personality: This man loves music and to teach people music more than just about anything. He is obsessed with his god.
History: The child of eastern immigrants he idolized his mother. Hadarai was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Crown-heir. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and to settle down with his crush
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Crown-heir
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 42 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Gold cup set with emeralds (4000 gp). Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Old masterpiece painting (1000 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item. 1 Minor magic item.
Enialis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears just a violet suit. His skin is fair and his fingers are delicate and long. He has styled his auburn hair well, parting it to the left. His amber unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Born to a pair of adventurers, Enialis grew up listening to his father's many stories. Enialis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Family, Adventurer. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal, Celestial, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Rock crystal (40 gp).
Theren Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many grey ritualistic tattoos. He wears a tight fitting green shirt and pants. His golden hair has been sun bleached extensively. His hazel eyes dart from person to person.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Sailor, but he was a colossal failure. He struck the Junk Dealer job and began his own company from there.
Motivation: He has decided he is irredeemable; and expand his business
Flaws: Fearful, Disease. Bonds: Job, Criminal record. Occupation: Junk Dealer
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 43 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 12000 sp. Blue sapphire (1600 gp). Citrine (80 gp). Violet garnet (1500 gp). Deep blue spinel (1500 gp). Jasper (80 gp). Aquamarine (1500 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and violet robe with the hood down. He is portly but not overly obese. His hair is long and red with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He has a dull look in his amber eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 6 years old his parents immigrated from the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Fighting. Flaws: Secretive. Bonds: Immigrant, Criminal record. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 5 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 7 (-2) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Giant, Draconic, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 270 pp. A miniature golden chest with tiny emeralds lining the top (130 gp). Jeweled gold crown (6000 gp). Large well-done wool tapestry (600 gp).
Aust Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A 5'0" southern man, he dresses in grey turtlenecks beneath a brown coat with blue slacks. His long auburn hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Logical. Bonds: Enemies, Immigrant, Criminal record. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 45 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Ignan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. Tiger eye turquoise (8 gp). White opal (700 gp). Brown diamond (7000 gp). Star rose quartz (70 gp). Rhodochrosite (8 gp). Sardonyx (70 gp). Eye agate (8 gp). Banded agate (8 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

