Thamior Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. His hair, while still mostly black, has prominent grey streaks. His face is scarred and worn.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gifted from a young age, Thamior studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thamior grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thamior. He has recently gotten a pet goose that steals things from people.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record. Occupation: Cook
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Sylvan, Draconic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 600 gp.
Ahvain Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright white suits and hats. He has styled his chestnut hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Ahvain grew up listening to his father's many stories. A few years later when the south was not economically sound they moved to his current location. He struck the Miller job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Joker. Bonds: Adventurer, Immigrant, Job. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Aquan, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Rael Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His whole body is exceptionally muscular. His red hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rael took refuge in the ruined castle and found the beat up axe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent mother; and he doesn't get along with people that don't share his tastes
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Nature. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 7 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Undercommon, Druidic
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 gp. Coral (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tight fitting yellow shirt and pants. He keeps his white hair in a flapper bob. His eyes are a pleasant amber.
Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: Further expansion of business.
Flaws: Addict, Fearful. Bonds: Attractive, Military, Job. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 30 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2400 gp.
Soveliss Mystralath, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear black clothing when he does not wear armor. He keeps his golden hair in a pixie cut. His blue eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of a Gardener, who enjoyed hunting, Soveliss was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Soveliss took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Disease, Addict. Bonds: Nature, Adventurer. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 38 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Dwarven, Undercommon, Auran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
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