Erdan Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His tied-back hair is brown. He has a tattooed face.
Personality: Erdan is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Philantrophist, Artistic. Flaws: Depressed. Bonds: Criminal record, Enemies. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +7 / 3d4+4, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Firahel, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his golden hair. His brown eyes have a joyful gleam in them most of the time.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He feeds upon the attention of others.
History: Quarion was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarion fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Impeccable. Bonds: Job, Attractive. Occupation: Server
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Aquan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1600 gp. White opal (1100 gp). Carnelian (50 gp). Deep blue spinel (1000 gp). Blue quartz (4 gp).
Mindartis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy grey suit. His white hair has been sun bleached extensively. His half smiles and brown eyes are beguiling and draw you in.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Mindartis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural elven artifacts is his passion
Flaws: Cynical. Bonds: Attractive, Adventurer, Poor, Job, Religious. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 7)
Armor Class 15
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 90 pp.
Hadarai Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a faded coat and loose pants complete with broad hat, and is pretty ugly. He has shaved his head bald. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Military, Nature. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 23 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Thervan Lathalas, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in violet turtlenecks beneath a black coat with white slacks. He has moderate length white hair. His eyes are a pleasant blue.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: Thervan was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Elven conditions. He has been saving his money to try and buy his sister's freedom.
Motivation: A strong sense of loyalty to Elven people; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic, Racist. Bonds: Immigrant, Family. Occupation: Miner
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1500 gp. Fire opal (1000 gp). Deep blue spinel (1100 gp). Rhodochrosite (15 gp). Sard (30 gp). Chrysoprase (30 gp). Red garnet (40 gp). Freshwater pearl (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
