Dayereth Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey shirt with thin brown vertical stripes and black pants. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the north, but his parents moved at a very young age to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels threatened by others.
Ideals: Joker. Flaws: Insane, Fearful. Bonds: Immigrant, Military. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Theren Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and blue handkerchief worn on his right side. His black hair is greasy and uncared for. His eyes are blue and catlike.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Detective in town.
History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.
Motivation: He feels that his past leaves him morally obligated to help; and someone believes him a fraud
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Criminal record, Enemies. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 7 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Red spinel (110 gp). Alexandrite (800 gp). Aquamarine (800 gp).
Gennal Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin black vertical stripes and pastel pants. His hair is red and curly. His amber eyes peer out from beneath his deerstalker grey hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Farmer, Gennal learned a great deal about his father's area of expertise. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Joker. Bonds: Job, Nature, Criminal record. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 100 gp. 4 Holy water.
Aerdeth Horineth, Male Elf [Permalink]
Personal [hide]
Description: A 5'3" southern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Confrontational and typically high on some drug or another. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Aerdeth lived on a farm with his mother, near the main road leading to a nearby town. Aerdeth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aerdeth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been saving his money to try and buy his brother's freedom.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to unite with his brother
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Criminal record, Family. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 10000 sp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Minor magic item. 1 Minor magic item.
Berrian Iranapha, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'7" and is dressed in a clean blue cloak covering his clean studded leather. He has done his best to style his white hair to look like a famous performer. His amber eyes peer out from beneath his deerstalker blue hat.
Personality: Abrasive and pushy, he has a hard time making friends. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Berrian was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. After a long history of fighting, Berrian and his spouse have recently divorced.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 31 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 |
Possessions: 4000 gp. Finely wrought small gold bracelet (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!


