Uthemar Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Uthemar took refuge in the old dungeon and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 160 pp. Jet (160 gp). Obsidian (14 gp). Emerald (600 gp). Malachite (14 gp). Violet garnet (300 gp).
Quarion Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His blonde hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a very good compulsive liar and kleptomaniac.
History: He was born in the west. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.
Motivation: Meet up once more with his childhood friend; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 300 gp. Blue star sapphire (1600 gp). Iolite (60 gp). Jet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He wears a deerstalker hat to cover his moderate length golden hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Halimath would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a criminal king-pin and mafia family In his 15th year, his parents were killed by a giants raid, leaving Halimath alone in the world. After a stint in an orphanage, he was adopted. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Someone believes him a fraud; and he is a bit of a kleptomaniac
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Military, Criminal record, Enemies. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Just what you see.
Halimath Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy red suit. He carries with him a set of crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 800 gp. Zircon (30 gp). Moss agate (15 gp). Banded agate (15 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item.
Naill Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is golden. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: This man loves painting and to teach people painting more than just about anything. Flattery will make him almost putty in your hands.
History: He was born to loving parents in a slum to the west. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 6 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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