Uthemar Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a black poncho over his likewise colored trousers and shirt. His red hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Uthemar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 53 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. A roughly beaten golden orb (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). 1 Medium magic item.
Tharivol Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His chestnut hair is lengthy and is close to two feet long. His eyes are blue.
Personality: He is mildly Elf supremacist, though he does not identify as such. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he is not mentally stable, and does not behave rationally
Flaws: Racist, Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 67 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Gnome
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 900 pp. Chrysoprase (40 gp). Aquamarine (600 gp). Tiger eye turquoise (6 gp). Red-brown spinel (70 gp). Black opal (600 gp). Jasper (40 gp). Chrysoberyl (70 gp). Black pearl (600 gp). Azurite (6 gp). Carnelian (40 gp). Rhodochrosite (6 gp). Chrysoberyl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nutae Siannodel, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His hair is brown and curly. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the south, but his parents moved at a very young age to the north. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He left for the south, certain he would find work there.
Motivation: He wants to meet his childhood hero; and his religion dominates his actions
Ideals: Persistence, Gifted. Bonds: Attractive, Religious, Immigrant. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 11 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 17 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 900 gp.
Erdan Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and is wearing a long, grey cloak. His Stetson hat is riddled with cuts and holes. He is baby faced.
Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To reunite with his absent father.
Flaws: Ugly, Antagonistic, Secretive. Bonds: Family. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 28 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 110 pp. Alexandrite (300 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item.
Dayereth Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His hair is black and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Dayereth hails from a village terrorized by goblins. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Enemies, Immigrant, Rich. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 21 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

