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NPC Generator

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Advanced [show]


Adran Netyoive, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His brown hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: When he was but 6 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Adran Netyoive, Male Elf Sorcerer 15
Medium (5'4") Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 51 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Nature +8, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Ignan, Dwarven, Terran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666666

Possessions: 300 pp. Deep blue spinel (1300 gp). Rose (30 gp). Pink pearl (40 gp). Alexandrite (1300 gp). Smoky quartz (30 gp). Amethyst (40 gp). Citrine (30 gp). Malachite (4 gp). Banded agate (4 gp). Alexandrite (1300 gp). Hematite (4 gp). Jade (40 gp). Golden yellow topaz (1300 gp). Black star sapphire (1000 gp). Citrine (30 gp). 1 Medium magic item.


Social Check DCs


Quarion Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His blonde hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: Quarion was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Justice, Pacifist. Flaws: Insane. Bonds: Poor, Family. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Quarion Iranapha, Male Elf Sorcerer 6
Medium (5'4") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 500 gp. Zircon (50 gp). Bloodstone (50 gp).


Social Check DCs


Arannis Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is well dressed, constantly wearing a brown suit, grey shirt, and blue tie. His golden hair is still thick. He has gleaming, smiling green eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a desert tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by drow. Arannis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and find a way to reverse the transformation of his brother

Bonds: Enemies, In love, Nature, Family, Debt. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Arannis Othronus, Male Elf Sorcerer 7
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Investigation +6, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Gnome, Infernal, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 600 gp.


Social Check DCs


Arannis Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries warhammers. His golden hair is matted, messy, and big. He has several tiny amber earrings on each ear.

Personality: Aggressive, abrasive, and angry, Arannis embodies much of what other species detest in the Elves. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Mentor. Occupation: Brewer

Voice: Russian accent

Attributes [hide]

Arannis Caerdonel, Male Elf Sorcerer 7
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 200 gp. Lapis lazuli (7 gp). Banded agate (7 gp).


Social Check DCs


Mindartis Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Laborer, Mindartis learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Impeccable, Optimist. Flaws: PTSD. Bonds: In love, Job. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Mindartis Fasharash, Male Elf Sorcerer 6
Medium (5'5") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 17 (+3)10 (+0)
Skills Religion +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Druidic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 7000 sp.


Social Check DCs

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