Aerdeth Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a white deerstalker hat and white clothes. His hair is red and curly. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 4 years old his parents immigrated from the north. As a young adult he joined a group advocating for an improvement in Elven conditions. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Gifted, Joker. Flaws: Racist, Fearful. Bonds: Immigrant. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 11)
Armor Class 14
Hit Points 5 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 6 (-2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 700 gp. Chalcedony (80 gp).
Enialis Firahel, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his brown hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a logical person and will generally grow upset if things defy logic and science.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Logical, Gifted. Flaws: Disease. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 8)
Armor Class 15
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +8 / 2d10+5, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1400 gp. An abacus with copper, silver and gold markers (110 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item. 1 Minor magic item.
Arannis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Flaws: Forgetful, Antagonistic. Bonds: Rich, Attractive, Has a crush, Slave. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 17)
Armor Class 15
Hit Points 19 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 8 (-1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Orc
Attacks Melee +6 / 5d4+0, Ranged +11 / 5d4+5, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1900 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). Jeweled anklet (4000 gp). 1 Medium magic item. 1 Medium magic item.
Rael Meliamne, Male Elf [Permalink]
Personal [hide]
Description: 4'8" and muscular, this southern man is well dressed, constantly wearing a yellow suit, red shirt, and brown tie. His white hair has been sun bleached extensively. His blue eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rael took refuge in the old dungeon and found the beat up warhammer and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rael was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 11)
Armor Class 15
Hit Points 52 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +9 / 3d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. He has wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and balancing his hectic life and new priest responsibilities is difficult
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Nature. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
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