Koeth Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Navigator uniform. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. His hair is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Navigator and found it very stressful. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Shy, Impulsive. Bonds: Job, Rich, Immigrant. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 12000 sp. Carnelian (70 gp). Azurite (9 gp). Banded agate (9 gp).
Nim Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. He has styled his red hair well, parting it to the left. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invites people to come help in his community garden.
History: His mother raised him in a mountain cabin. Nim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Criminal record, Nature. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 21 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Auran, Terran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2100 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Fire opal pendant on a fine gold chain (1100 gp). Finely wrought small gold bracelet (70 gp).
Halimath Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His black hair has been sun bleached extensively. He has blue eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is an amazing painter.
History: Born in the south to a Roofer, Halimath learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Halimath took refuge in the old dungeon and found the beat up kukri and armor he uses now. He was granted martial powers by his dying brother.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he's attracted to the pc
Ideals: Disciplined, Gifted. Bonds: Rich, Job, Nature, Has a crush. Occupation: Roofer
Voice: German accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 19 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 90 pp. Deep blue spinel (700 gp). 1 Minor magic item.
Enialis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a custom-built plate barding that's adorned with tan lining and desert motifs, he is not a threatening figure. His hair is cut close to his head. His eyes are a pleasant amber.
Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. When Enialis reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc
Ideals: Fighting. Flaws: Shy, Addict. Bonds: Military, Has a crush. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1500 gp. Sardonyx (80 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item.
Thervan Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears a colorful flower in his silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and he is content
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 14 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 500 gp. White pearl (90 gp).
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