Nim Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world.
Ideals: Extrovert. Flaws: Impulsive. Bonds: Poor, Mentor. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 21 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Orc, Draconic
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 3200 gp. Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raer Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. He wears a top hat to hide his balding. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Raer has worked very hard to control his curse. During his travels, Raer and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raer discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raer fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 3000 sp. A roughly beaten golden orb (100 gp). An abacus with copper, silver and gold markers (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Aramil Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His moppish silver hair is in a traditional bowl cut. His brown eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 52 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. Gold and ruby ring (4000 gp). Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (300 gp). Jeweled gold crown (7000 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).
Rolen Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He has a slight overbite and is overall scrawny. He wears his blonde hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.
History: He got into the Banker business at a young age. As a young adult he joined a group advocating for an improvement in Elven conditions. He tends to his Banker job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Opinionated. Flaws: Fearful, Racist. Bonds: Job, Adventurer. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 8 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heian Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of scythes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is golden and very short. His eyes are violet and beady.
Personality: Heian speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.
History: He was born to a criminal king-pin and mafia family Heian was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heian decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heian fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Stylist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 16)
Armor Class 13
Hit Points 46 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 11000 gp. Iolite (80 gp). Black pearl (500 gp). Sard (80 gp). Moss agate (10 gp). Red garnet (40 gp). Deep blue spinel (500 gp).
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