Naill Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright tan suits and hats. His chestnut hair is cut short. His violet eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Junk Dealer. He has a minor phobia of water and hates getting wet.
History: He was born in the south, but his parents moved at a very young age to the west. Naill was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Junk Dealer. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Flaws: Fearful. Bonds: Job, Immigrant, In love, Military. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 10)
Armor Class 15
Hit Points 41 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 800 gp. 1 Minor magic item.
Adran Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light yellow in addition to tight pants. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.
History: He was born in the east, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the east, certain he would find work there.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 35 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 300 pp. Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thervan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears dark leathers with embroidery. He is an epitome of beauty. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Thervan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Thervan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Nature, Poor. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 26 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolen Hanali, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut short with large spiked bangs in the front. He has several tiny amethyst earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Rolen managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Optimist, Pacifist. Bonds: Attractive, Rich, Criminal record. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 900 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (300 gp). Old masterpiece painting (1400 gp).
Naal Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple black robe with brown stripes complete with hood. He keeps his long red hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Naal was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. Recently he has begun working with bootleggers and crooks.
Motivation: Many drow want him driven away; and further expansion of business
Flaws: Antagonistic. Bonds: Criminal record, Job, Immigrant, Enemies. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 130 pp. Large well-done wool tapestry (200 gp).
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