Galinndan Berevan, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fierce brown eyes like to dwell on things.
Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.
History: He was raised by priests from a young age. After coming to the age of reason, Galinndan took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Galinndan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Religious, Mentor. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 48 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 4000 gp. Deep blue spinel (1000 gp). Red garnet (80 gp). Brown diamond (5000 gp). Deep blue spinel (1000 gp). Banded agate (4 gp). Hematite (4 gp). 1 Medium magic item.
Nim Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. His white hair is braided into rings. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of brigands once and for all.
History: He comes from a rich southern family. Through the years after Nim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nim's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by brigands. Nim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He wants revenge against brigands; and many brigands want him driven away
Ideals: Fighting, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Enemies, Rich. Occupation: Barrister
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 28 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 200 pp.
Ahvain Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish black hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Ahvain would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.
Motivation: Wants to open a new tavern.
Bonds: Adventurer, Job, Military, Criminal record, Family. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 16 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1000 pp. A roughly beaten golden orb (30 gp). 1 Minor magic item.
Aramil Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it
Ideals: Entrepeneur, Athletic, Justice. Bonds: Criminal record, Rich. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 800 gp. 1 Bullseye lantern. 1 Masterwork manacles. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.
Himo Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black wide-brimmed hat and black clothes. His black hair is greasy and uncared for. He has hazel eyes.
Personality: Calm and collected, he is a well trained Masseuse. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast desert. When Himo reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently he has begun working with bootleggers and crooks.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Military, Criminal record. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 14)
Armor Class 14
Hit Points 30 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 4000 gp. Black pearl (1500 gp). Red spinel (130 gp).
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