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NPC Generator

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Advanced [show]


Arannis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears an entirely violet suit with brown socks and a vest with buckled shoes. He has a hunchback. He is bald on top and has large brown tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: Arannis wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Arannis Iranapha, Male Elf Sorcerer 12
Medium (4'8") Elf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 27 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Religion +7, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven, Celestial
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: 3000 gp. Freshwater pearl (8 gp). Freshwater pearl (8 gp). Black pearl (400 gp). Red-brown spinel (40 gp). Jasper (80 gp). Citrine (80 gp). Black opal (1600 gp). Chalcedony (80 gp). Blue quartz (8 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nutae Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is white. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Nutae was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur. Flaws: Ugly, Cynical. Bonds: Adventurer, Poor. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Nutae Xistsrith, Male Elf Sorcerer 7
Medium (5'1") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theren Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears rags and sports a simple walking cane. His white hair is cut short. His gray eyes peer out from beneath his deerstalker white hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: When he was but 8 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and he's looking for his big break

Flaws: Antagonistic, Lazy. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Theren Floshem, Male Elf Sorcerer 9
Medium (4'8") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 17 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)14 (+2) 17 (+3)15 (+2)
Skills Athletics +5, History +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Terran
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 140 pp. Black star sapphire (1100 gp). Blue quartz (15 gp). Golden yellow topaz (700 gp).


Social Check DCs


Riardon Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His black hair is knotted and matted. His fierce gray eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Dyer business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a Dyer soon after.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Joker. Bonds: Attractive, Military, Job, Debt. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Riardon Galanodel, Male Elf Sorcerer 12
Medium (5'1") Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 39 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1000 gp. Alexandrite (1100 gp). Sard (50 gp). Red garnet (160 gp). Hematite (10 gp). Golden yellow topaz (1100 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. He sports a long silver beard, and similarly colored long hair. His eyes are blue.

Personality: He is very quiet and rarely speaks above a whisper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arannis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arannis. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Arannis Amakiir, Male Elf Sorcerer 6
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 4000 sp.


Social Check DCs

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