Suhnae Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. He has red hair. His violet eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Sage for hire.
Motivation: To be a Bookbinder again; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 40 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 19
Languages Common, Elven, Ignan
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 200 pp. Aquamarine (1500 gp). Carnelian (70 gp). Golden yellow topaz (1500 gp). Tourmaline (90 gp). White pearl (90 gp). Sardonyx (70 gp). Chalcedony (70 gp). Malachite (16 gp). Jet (90 gp). Golden yellow topaz (1500 gp). Chrysoprase (70 gp). Red garnet (90 gp). Aquamarine (1500 gp). Moss agate (16 gp). Iolite (70 gp). Fire opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thervan Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Barrister business at a young age. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He became a Barrister soon after.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Gifted. Bonds: Attractive, Family, Immigrant, Job. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Goblin, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Aloro, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'10" and is renowned for his bright black suits and hats. He keeps his long brown hair kept up in a rat tail. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Carrie was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Carrie decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Bonds: Attractive, Has a crush, Adventurer, Military, Criminal record. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 42 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 21 (+5) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Infernal, Sylvan
Attacks Melee +3 / 3d8-1, Ranged +9 / 3d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1400 gp. Citrine (60 gp). Rhodochrosite (15 gp). 1 Minor magic item.
Thervan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy tan suit. His silver hair is lengthy and is close to two feet long. His gray eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Thervan grew up listening to his father's many stories. He dropped out of school before completing his studies. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Thervan never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To settle down with his crush; and he's looking for his big break
Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Adventurer, In love, Has a crush. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1500 gp. 1 Minor magic item.
Thamior Firahel, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a black costume with the symbols of magic on his torso. His white hair is thinning but still full. He has violet eyes and a black hat with a white feather.
Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Poor, Adventurer, Military, Attractive. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1100 gp.
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Their contribution stands as a beacon of hope for all adventurers!