Immeral Iathrana, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple pastel robe with white stripes complete with hood. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Passionate, Gifted. Bonds: Adventurer, Military. Occupation: Server
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 30 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: Black pearl (400 gp). Jasper (40 gp). Freshwater pearl (14 gp). Chrysoprase (40 gp). Black star sapphire (500 gp). Sard (40 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.
Efferil Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple violet robe with black stripes complete with hood. He has styled his auburn hair well, parting it to the right. His green eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Efferil grew up listening to his mother's many stories. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Miner like his mother before him.
Motivation: A rival would like him out of the picture; and he's looking for his big break
Flaws: Terse, Antagonistic. Bonds: Adventurer, Job, Criminal record. Occupation: Miner
Voice: French accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Coral (120 gp). Sardonyx (20 gp). Alexandrite (300 gp). 1 Breastplate. 1 Half-Plate.
Naal Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Naal was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Joker. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Draconic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 400 gp. Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His golden hair is kept up in a ponytail inside a deerstalker hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He got into the Mortician business at a young age. Brilliant and gifted he never wanted to apply himself. He has taken up work as a Mortician and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Criminal record. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Celestial
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2100 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (100 gp). Carved bone or ivory statuette (40 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Sapphire pendant on gold chain (700 gp).
Aerdeth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He has always had a great fascination with Elven culture. He is frequently practicing swordplay.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Racist. Bonds: Attractive, Military, Slave, Mentor. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 110 pp. Tiger eye turquoise (16 gp). Black opal (400 gp). Bloodstone (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
